Aeon Rivals — Free-to-Play 2D MMO!

Welcome to Aeon Rivals, a free 2D side-scroller MMO for Windows and Mac. Team up with friends, select from an expanding cast of characters and duke it out against invading Celestian monsters. You’ll have to stay on guard if you want to take these beasts down!


Celestians are invading Earth2, the home planet of many innocent lifeforms. As a member of the Aeon Rivals, your job is to stop the destruction of Earth2 before the damages become irreparable.

While Aeon Rivals is a 100% free 2D MMO, we have a strong stance against pay-to-win schemes. All our extra features offered will never give players unfair gameplay advantages. Our goal is to keep the playing field as level as possible so it stays skill-based and enjoyable for everyone.


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Want more costumes and other exclusive content?
Join Club Aeon, which also helps support PRIZZA, the game creator who has been developing this game for years on his own.

Feel free to stop by Discord for the chance to discuss the game with PRIZZA and other Aeon Guild members.

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Update [1.7.2]

1.7.2

General

This update has some UI improvements and a few gameplay changes for most Characters, especially Luck Monkey. I’ve also squished a few bugs and made some performance improvements.

Update: 1.7.2a fixes a stage corruption bug for the Dark Sea area.

For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership - it directly supports the development and survival of this game.

Changelog

General Changes
  • Main UI icon updates allow for faster access.
  • “O” key does not allow variable jump height.
  • X-Bulletin reports reward available after battle for deliverable quests.
  • Energy reserve variable not reset after battle, sometimes causing incorrect battle messages.
  • V-Keys don’t have priority when clicking background objects.
  • Sorting Item Bag causes message to remain if Item bag is empty.
  • Dark Zone no longer resets if battle is lost or left.
  • Dark Sea map changed to a more neutral layout.
  • WASD movement keys work in menu selection.
  • Enemy / item collision check speed increased to improve accuracy.
  • Netcode tweaks to prevent cancled attacks from being sent.
  • Difficulty increased for Dark Zone.
  • Big performance improvements.
  • Dialogue box overlaps adjusted to show in front of items.
  • Some chat commands changed.
  • Frameworks updated.
  • Menu text changes.
Character Changes
  • Luck Monkey
    • Natural Gift now lets him send smileys to other players.
    • Free Smiley damage increased (80 -> 85), Style gain increased (1 -> 2).
    • Lucky Download damage increased (80 -> 90).
  • Doragon
    • Tricky Script damage increased (130 -> 135), Element Burst chance removed.
    • Eat damage increased (100 -> 140), Style gain increased (2 -> 6).
    • Attack Style gain decreased (4 -> 3).
  • KeRobo
    • Cactus Missile damage decreased (100 -> 90), Style gain decreased (4 -> 3).
  • Gloobin
    • Style gain up for all attacks (+1)
    • 「Snack Conversion」Style gain up (14 -> 15, 16->17 Prime).
  • Champ’s「Hyper Worm Beam」Style gain up (0 -> 2), damage up (200 -> 215).
  • Muja’s「Alchemy: Shock」and「Alchemy: Shock Chain」damage up (165 -> 175), (65 -> 75).
Celestian Changes
  • Queltod are a bit faster now.

Download 1.7.2
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Top Ranking Rivals (August 2017)

🎉A massive shoutout to Axir for earning 1st place for the month of August.🎉

# Name Victory Points
1Axir561
2PRIZZA425
3Deroh-senpai294
4Acce-Senpai250
5SRad226
Click "More" below to view all rankings...
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Update [1.7.0]

Gameplay

This release has quite a big change to damage and game flow. The Style system has been reworked and Specials no longer rely on total hits. As Characters attack, their Style will build and once the Style gauge is full their special attack will be ready to use. After using the special attack, the Style gauge will Rank Up and add an attack multiplier to the character’s attack. A Character can stack the Style multiplier up to seven times.

Items

Some items that interacted with Style have been updated or replaced. Artesian Water and Exotic Artseian Water are now Energy Tonic and Energy Tonic A1, respectively. All users inventories have had the old items exchanged for the new ones.

For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership - it directly supports the development and survival of this game.

Changelog

General Changes
  • Revamped Special attack system.
  • Items changed to integrate with new damage system.
  • Badge achievement message could be glitched out by Item Bag close function.
  • Badge overlap issue with dialogue text.
  • Attack icon cooldowns improperly set if attack fails to activate.
  • Item icons overlapping the selector reticle.
  • More accurate and scalable damage formula for attacks.
  • Improved error handling when server connection can’t be established.
  • Testing a new detection method for most collisions that is 3x more efficient.
  • Guard damage rates reduced, making shields last longer.
  • Café menu code is much more efficient.
  • Café menu updated.
  • Tutorial text updated for new mechanic.
  • Performance improvements.
  • Code cleanup.
Character Changes
  • Champ’s「Mole Totem」moles not dealing damage correctly.
  • KeRobo
    • 「Full Boom」sends incorrect value to server.
    • Gatling gun has improved sound effects.
  • All Characters attack damages have been completely changed for new damage system. Check the wiki for the updated values.
  • Luck Monkey
    • 「Tricky Script」now accelerates smilies instead of guarding to help Luck Monkey take less damage. Forcing LM to stay in guard only hampered his performance as a close range fighter. Accelerated smilies also shrink in radius, so only use it when you know you’re safe.
    • Luck Monkey’s teleport starts up faster.
  • Müja
    • 「Alchemy: Flame」deals more damage than「Alchemy: Dancing Flame」variation. Both versions now get blue fire effect after obtaining just 1 Ember extract.
    • 「Alchemy: Lightning」deals more damage than「Alchemy: Chain Lightning」variation. Chain Lighting’s bolt deals more damage to the first enemy in the chain.
Celestian Changes
  • Celestian HP has been adjusted overall.

Download  1.7.0

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Update [1.7.1]

1.7.1

General

A few more bug fixes and changes to clean up the latest mechanic changes. We’ve also sweetened the pot for Club Aeon users – all Flavors are now available exclusively to Club members. If you experience bugs or would like to make balance suggestions, strike up a discussion in the forums.

For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership - it directly supports the development and survival of this game.

Changelog

General Changes
  • X-Bulletin can show dialogue text when title screen is active.
  • Orange Rank Up text animation sets unusable frames.
  • Validation to help prevent network lag from causing incorrect Special updates.
  • All Flavors are now unique to Club Aeon members.
  • Adjusted values to avoid potential issue with Style loss for some Acolyte Beasts.
  • Style returning properties have been slightly reduced.
  • Dialogue improvements.
Character Changes
  • Gloobin’s Snack Conversion now regens +150 Style when consuming a Hybrid Element Extract.
Celestian Changes
  • N/A

Download 1.7.1
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OW Labs #4

OW Labs #4

I’ve been thinking about how to make the overall gameplay experience in Aeon Rivals more satisfying. I ultimately decided to try and rework the Style and Combo system. I’ve decided to do away with the Combo system in favor of a tying it together with Style to help both simplify game concepts and enhance battle flow.

Instead of Style slowly increasing when you alternate attacks, the Style meter will increase no matter what moves you use. Each move will also have it’s own Style increase multiplier, so many characters will be able to access their Special attacks much faster than before. As soon as the Style gauge is full, the character’s Special will be ready to use. In addition, using your Special will “Rank Up” the character’s Style level and increase their attack modifier. Each Style rank has it’s own unique color and be increased up to five times.

This new feature will be available to the public within the next week or so. If you have any questions or comments feel free to let me know on the forums on in the Discord channel. See you there!

-PRIZZA

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