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Category: Update
Update [3.0.1]
3.0.1
General
This patch features a huge update to the graphic rendering engine. I’ve compiled years and years of library updates in this release and it took lots of testing. Contact me on the forums or in Discord if you run into any issues.
Click below for a list of all changes
Changelog
Massive (5+ years worth) update to the 2D GPU engine, delivering better performance and compatibility for all devices
“Enhanced” render added for compatible devices
KeRobo’s missiles can cause a soft lock after switching between characters
Resolved a few prominent memory leaks
Knockback value not applied correctly for some attacks
KeRobo’s sentry misaligned when mounted to KeRobo
Deluxe Lemonade not recovering extra health
Reworked how sprites are drawn – please report any sprite bugs you may notice
Game server software update
Performance improvements to general netcode
Update [3.0.0]
3.0.0
General
It feels good to finally get such a large update pushed out! So many things have been updated in this release that it has been hard to keep track. This update marks a huge milestone and the start of a regular release cycle.
Check the changelog below for a complete list of updates.
Changelog
Celestians are now created with a strange material – a flexible and powerful form of matter
KeRobo has a new ability that can be attached to other attacks
Character Mental State has been stabilized, no longer susceptible to fluctuations
Staying Power health system – Characters have varying max health values
Guard Class rating for each Character – determines total damage is blocked when guarding
Café buffs not resetting when in gateways with custom time limits
Damage per second/minute text display issue
UI changes to main HUD
Celestian health and damage no longer scale with difficulty
Special effects changed for most Café items and some inventory items
Air drag system
Guard can be used in air
Guard can no longer be broken
All Characters have unified stun system when hurt
Deathtail Skorps no longer OHKO
Users can now see heal / damage values of team members
Healing abilities reworked to allow extra attack effects
Gloobin can charge Bubble Bomber when not Prime
Müja’s Dulcet Chime gives party members +1Sync and clears minds of Beasts
Rework “held key” attack system for flexibility and performance
Improved netcode
Chun training dialogue updates
Difficulty levels tied to the Containment Field power settings
Reduced quake when taking damage and removed red screen flash
Lots and lots of other minor tweaks and performance improvements
Update [2.3.0]
2.3.0
Area Integrity
All Pocket Dimensions within each Area have their own Integrity – a rating of the health of the area. The more damage the Area takes without help, the worse off it becomes for its inhabitants.
Economy
Aeon Rivals now has an economic system that ties directly into the health of all worlds. The global economy will slowly rise if all Areas have a high Integrity ratings. Those who live there will flourish and be willing to donate Tokens to users who help keep their land safe. If Area ratings drop due to heavy damage taken, the economy will drop and there will be less money to circulate.
Check the changelog below for a complete list of updates.
Changelog
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Area Integrity system.
World economy that affects token earnings.
Acolyte Beast “Kaching”.
Rewrite of code for joining an Area. Dimension info is only downloaded when requested, saving data resources. This was also necessary for planned new features.
Additional dialogue scripts that add to the lore of Aeon Rivals.
Performance improvements.
Many behind-the-scenes changes gearing up for mobile release.