Category: Update

Update [3.0.1]



This patch features a huge update to the graphic rendering engine. I’ve compiled years and years of library updates in this release and it took lots of testing. Contact me on the forums or in Discord if you run into any issues.

Click below for a list of all changes


  • Massive (5+ years worth) update to the 2D GPU engine, delivering better performance and compatibility for all devices
  • “Enhanced” render added for compatible devices
  • KeRobo’s missiles can cause a soft lock after switching between characters
  • Resolved a few prominent memory leaks
  • Knockback value not applied correctly for some attacks
  • KeRobo’s sentry misaligned when mounted to KeRobo
  • Deluxe Lemonade not recovering extra health
  • Reworked how sprites are drawn – please report any sprite bugs you may notice
  • Game server software update
  • Performance improvements to general netcode

Update [3.0.0]



It feels good to finally get such a large update pushed out! So many things have been updated in this release that it has been hard to keep track. This update marks a huge milestone and the start of a regular release cycle.

Check the changelog below for a complete list of updates.


  • Celestians are now created with a strange material – a flexible and powerful form of matter
  • KeRobo has a new ability that can be attached to other attacks
  • Character Mental State has been stabilized, no longer susceptible to fluctuations
  • Staying Power health system – Characters have varying max health values
  • Guard Class rating for each Character – determines total damage is blocked when guarding
  • Café buffs not resetting when in gateways with custom time limits
  • Damage per second/minute text display issue
  • UI changes to main HUD
  • Celestian health and damage no longer scale with difficulty
  • Special effects changed for most Café items and some inventory items
  • Air drag system
  • Guard can be used in air
  • Guard can no longer be broken
  • All Characters have unified stun system when hurt
  • Deathtail Skorps no longer OHKO
  • Users can now see heal / damage values of team members
  • Healing abilities reworked to allow extra attack effects
  • Gloobin can charge Bubble Bomber when not Prime
  • Müja’s Dulcet Chime gives party members +1Sync and clears minds of Beasts
  • Rework “held key” attack system for flexibility and performance
  • Improved netcode
  • Chun training dialogue updates
  • Difficulty levels tied to the Containment Field power settings
  • Reduced quake when taking damage and removed red screen flash
  • Lots and lots of other minor tweaks and performance improvements

Update [2.3.0]


Area Integrity

All Pocket Dimensions within each Area have their own Integrity – a rating of the health of the area. The more damage the Area takes without help, the worse off it becomes for its inhabitants.


Aeon Rivals now has an economic system that ties directly into the health of all worlds. The global economy will slowly rise if all Areas have a high Integrity ratings. Those who live there will flourish and be willing to donate Tokens to users who help keep their land safe. If Area ratings drop due to heavy damage taken, the economy will drop and there will be less money to circulate.

Check the changelog below for a complete list of updates.


  • Area Integrity system.
  • World economy that affects token earnings.
  • Acolyte Beast “Kaching”.
  • Rewrite of code for joining an Area. Dimension info is only downloaded when requested, saving data resources. This was also necessary for planned new features.
  • Additional dialogue scripts that add to the lore of Aeon Rivals.
  • Performance improvements.
  • Many behind-the-scenes changes gearing up for mobile release.


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