βeta 1.7.2 is now available!
More crash fixes (hopefully), plus rearrangement of elements in The Hub so they’re more conducive to fast game flow! I happened upon a lot of bugs to squish, too.
Rearranged The Hub layout
Mobs less likely to warp due to lag
Fix: Altered obfuscation code to help prevent crashes
Fix: Host able to start game when users haven’t finished joining the room
Fix: Disallow “Esc” key to enable character movement before battle
Fix: Remote boss updating when not initialized
Fix: Café purchase not displaying after purchase
Fix: Disable clicking Victory Café when on title screen
Added placeholder Gateway portals
Some bird colors are randomly generated
Fix: Queltod facing offset misalignment
Fix: Queltod stuttered movement for non-host players
Fix: Queltod broken case statement
Gechi warp property changed for remote users
The last update had a bug with obfuscation that caused the game to crash when a boss would attack. I’ve fixed factored the obfuscation code so this issue will no longer arise in subsequent builds. This release includes a little balancing on a few SFX and adjustment of spawn height of bosses.
βeta 1.7.0 is now available!
I’m pleased to announce that Aeon Rivals has officially entered the βeta stage of development. A few exciting new additions, including a new Enemy(!) and game feature, plus more.
New boss “Queltod”, an alien insect that controls a small moon
New Room Reservation feature – Club Aeon members may temporarily reserve rooms with password protection
Boss Indicator arrow appears to show you direction boss is located
Enemies now spawn towards the right in a randomized location
Guarding window slightly smaller
Made changes to infoBot’s text dialogue
“Full Gateway” check added to portals
Improved data sending netcode
Factored hit effect graphic spawn location
Changed some attacks property to ranged (affects screen shake)
Updated in-game help links
Fix: Extract Gauge showing when timing out on Portal Settings menu
Fix: Null pointer if player leaves nonexistent Gateway
Fix: Leave button forces logout when clicked during transition
Fix: Dialog box sometimes lock user input until ESC key pressed
Version info text added to Title screen
Minor performance adjustments
Minor dialogue text changes
Gechi has new warping technique
Readjusted some quiver and stun thresholds
Altered Dipsy4000’s bomb interaction with slopes
Fix: Dodop attack selector bug
Further improvements to Gechi’s portal spawning correctly on higher difficulties
Dodop’s fast missile damage decreased (60 -> 50)
New sound effect for Dodop’s ground slam
New sounds effects for most of Gechi’s attacks
Alpha 1.6.2 is now available!
Cleaned up some design elements with the HUD, made some overall game adjustments and chat improvements, sprinkled with a couple of bug fixes. Check the changelog for details.
Holding jump key will now auto-jump
Player Score now viewable in Menu
Improved Slope check accuracy
Player’s character sprite now overlaps enemies and other players for better visibility
Username displays below Health and Mental State HUD
Username color saves with account data and sets itself when logging in
Game HUD and chat elements rearranged
Chatbox widened and accepts more text per message
Chat accepts “<” and “>” symbols
Added alternative spelling “grey” for name color change
Player name always displays original capitalization style
Fix: Bubble Tea Café buff heal effect appearing rapidly
Fix: Special attacks not clearing Combo meter
Fix: Hub’s Guard netcode not updating
Improved Boss “jump” animation code
Luck Monkey’s「CONGRATULATIONS」ignores enemy stun resistance
Fix: Gloobin’s “jump” netcode
Learn more. Accept
The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.