Arnold
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Maybe playing with other players would naturally give the same bonus while players who would rather play alone could achieve the same bonus by fighting different Celestial Beasts
I just think it’d be cool to have incentive to fight every Celestial Beast instead of grinding out 1 when playing alone, in any way shape or form. I just usually find myself grinding Queltod because I’m the most comfortable playing him 😛
Seems to work good for me. Thanks 🙂
Just let me know when I can toggle it, and I’ll be happy to test it out. Sorry I wasn’t there to reply to your message online D:
-It is definitely hardware lag then. Champ can charge up his special super fast in like 3 or 4 beams because of how many hits he gets with beasts around.
-I just logged on and checked my points and it was at 2969. I fought a Queltod on normal mode and when I looked at my points after, it was at 15. I logged out and in without closing the window and now it is at 2984. I don’t think I ever used to get this error… maybe it depends on how high your points are?
Cool! Sure, I’ll just make a new topic for each then.
Alright, I can edit now. Thanks!
^ sorry about double post but I can’t edit at all right now o:
I still can’t seem to find the edit button.
Awesome, thanks 😀 I’ve been trying to incorporate it into fighting more. Also, is there a way to edit old posts in case I have anything to add in the future? It only lets me edit really recent things.
September 12, 2015 at 4:00 am in reply to: Kerobo being underpowered due to long cooldown times #1368Cool, can’t wait to see 🙂
Guess he’s “The orange shinobi!” then. Sounds good! :p
September 10, 2015 at 11:33 pm in reply to: Kerobo being underpowered due to long cooldown times #1359I agree, I just unlocked him and he seems really underpowered. He’s a cool character though, and I’d like to play him. However, it takes me like 5x longer to kill a normal boss with KeRobo than it does with Champ. Here are the buffs I think are necessary:
-Cactus Missile slightly bigger hitbox
-Seed Gatling startup and end times reduced a lot(it’s really hard to start up without getting hit and makes him feel really sluggish to attack with)
-Seed Gatling damage 7>10
-Seed Gatling put up combo meter by 1 at a 5-10% chance
Anything would probably work, but I think them doing like 20 or so damage more with each attack, possibly 1.5 – 2x more health along with a Deluxe Lemonade nerf (4x to 2x) would do the trick. I think the lemonade is partly what makes it easy because with the 4x longer invincibility it’s almost impossible to die. The Celestial Beasts doing more damage would also force players to stock up on Gachapon items before entering so they can survive.
Also, I didn’t know that haha I just assumed I got the same points every time, I’ll have to test some stuff out then :p
I agree, he is really easy to solo bosses with. But, after using Champ for a while, I have been beating the bosses soo much faster than I can with Luck Monkey. Maybe it’s just me, though.
The fact that he can attack while in shield is really neat and will probably make him super useful for the harder difficulty bosses.
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