Update [1.7.1]

1.7.1

General

A few more bug fixes and changes to clean up the latest mechanic changes. We’ve also sweetened the pot for Club Aeon users – all Flavors are now available exclusively to Club members. If you experience bugs or would like to make balance suggestions, strike up a discussion in the forums.

For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership - it directly supports the development and survival of this game.

Changelog

General Changes
  • X-Bulletin can show dialogue text when title screen is active.
  • Orange Rank Up text animation sets unusable frames.
  • Validation to help prevent network lag from causing incorrect Special updates.
  • All Flavors are now unique to Club Aeon members.
  • Adjusted values to avoid potential issue with Style loss for some Acolyte Beasts.
  • Style returning properties have been slightly reduced.
  • Dialogue improvements.
Character Changes
  • Gloobin’s Snack Conversion now regens +150 Style when consuming a Hybrid Element Extract.
Celestian Changes
  • N/A

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OW Labs #4

OW Labs #4

I’ve been thinking about how to make the overall gameplay experience in Aeon Rivals more satisfying. I ultimately decided to try and rework the Style and Combo system. I’ve decided to do away with the Combo system in favor of a tying it together with Style to help both simplify game concepts and enhance battle flow.

Instead of Style slowly increasing when you alternate attacks, the Style meter will increase no matter what moves you use. Each move will also have it’s own Style increase multiplier, so many characters will be able to access their Special attacks much faster than before. As soon as the Style gauge is full, the character’s Special will be ready to use. In addition, using your Special will “Rank Up” the character’s Style level and increase their attack modifier. Each Style rank has it’s own unique color and be increased up to five times.

This new feature will be available to the public within the next week or so. If you have any questions or comments feel free to let me know on the forums on in the Discord channel. See you there!

-PRIZZA

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Top Ranking Rivals (June 2017)

🎉A galactic high-five to SRad for achieving 1st place for the month of June.🎉

# Name Victory Points
1SRad284
2PRIZZA232
3Crinkem75
4YoyoStormZ33
5Axir33
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Update [1.6.3]

Version 1.6.3This release fixes a few things adds a couple new features, including variable height jumping and the Dark Zone Gateway.

Dark Zone

This Gateway is in early Alpha stages, but it should be able to accommodate up to 20 users at a time. The new room contains stronger than normal Celestians, but always returns rare rewards. Gateways are only open at select times, which will be posted via the official website and social media. Please invite your friends and help us test out this new feature.

Variable Height Jumping

I completely rewrote the jump code so that users can now control the height of their jump depending on how long the button press is held. This makes for better control of your character and improves overall fun factor. A few changes were also made to auto-jump and double jump mechanics.

Extra

Horizontal hitbox sizes have also been greatly reduced to make it easier to avoid getting hit in close quarters. On top of all that, KeRobo has a new upgrade that gets rid of his fear of slopes.

For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership - it directly supports the development and survival of this game.

Changelog

General Changes
  • Prototype DARK ZONE Gateway is in testing phase.
  • Variable jump height system introduced.
  • Force joining a closed portal while in town may cause global server instability.
  • New badge message could appear overtop when some menus (Thanks, SRad!)
  • Acolyte Beast button won’t open if in chat (Thanks, mint)
  • Null error when confirming Quit dialogue on some versions of Windows.
  • Completely rewrote gateway ‘Start’ button mechanics to accommodate new PARTY portals and to help squash potential bugs.
  • Auto-jump and double jump tweaks to work with new system and fix overall balance.
  • Music starts when entering a portal to help get the blood flowing while waiting to start the battle.
  • Performance improvement when in main town.
  • Canceling Quit dialogue refocuses window.
  • Finishing NPC dialogue performs a badge check afterward.
  • Background art and objects graphic improvements.
  • Flavor text changed for Revival System warnings.
  • Minor map changes.
  • Minor music adjustments.
  • Minor code cleanup.
Character Changes
  • KeRobo no longer auto-hops on hills.
  • All Characters now have much smaller horizontal hitboxes.
Celestian Changes
  • Dōdop HP has been slightly reduced.

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Update [1.6.2]

This update gives Müja some new tools to better fight enemies and deal with different situations. Also included are some minor tweaks and fixes.

For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership - it directly supports the development and survival of this game.

Changelog

General Changes
  • Improved client and server cheat detection.
  • Minor bug fixes.
Character Changes
  • Müja
    • Elements can be changed to alternate forms for improved utility -「Dancing Flame」,「Shock Chain」and「Magnet Milk」
    • On first use,「Transmute」will change the current element to an alternate form. On second use, it will swap the flask as it did previously.
    • Icons numerals updated and layout has been improved.
    • 「Transmute」swap speed increased for normal and Prime.
    • 「Alchemy: Milk」bubble lasts longer. (8 -> 27, Prime 9.6 -> 30)
    • Fireball’s travel faster.
    • Dark Mirror Prime clone lasts longer (7s -> 10s).
    • Effect positioning tweaks.
Celestian Changes
  • N/A

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