βeta 1.7.1

The last update had a bug with obfuscation that caused the game to crash when a boss would attack. I’ve fixed factored the obfuscation code so this issue will no longer arise in subsequent builds. This release includes a little balancing on a few SFX and adjustment of spawn height of bosses.

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βeta 1.7.0

βeta 1.7.0 is now available!

I’m pleased to announce that Aeon Rivals has officially entered the βeta stage of development. A few exciting new additions, including a new Enemy(!) and game feature, plus more.

1.7.0 Changelog

General Changes
  • New boss “Queltod”, an alien insect that controls a small moon
  • New Room Reservation feature – Club Aeon members may temporarily reserve rooms with password protection
  • Boss Indicator arrow appears to show you direction boss is located
  • Enemies now spawn towards the right in a randomized location
  • Guarding window slightly smaller
  • Made changes to infoBot’s text dialogue
  • “Full Gateway” check added to portals
  • Improved data sending netcode
  • Factored hit effect graphic spawn location
  • Changed some attacks property to ranged (affects screen shake)
  • Updated in-game help links
  • Fix: Extract Gauge showing when timing out on Portal Settings menu
  • Fix: Null pointer if player leaves nonexistent Gateway
  • Fix: Leave button forces logout when clicked during transition
  • Fix: Dialog box sometimes lock user input until ESC key pressed
  • Version info text added to Title screen
  • Minor performance adjustments
  • Minor dialogue text changes
Boss Specific
  • Gechi has new warping technique
  • Readjusted some quiver and stun thresholds
  • Altered Dipsy4000’s bomb interaction with slopes
  • Fix: Dodop attack selector bug
  • Further improvements to Gechi’s portal spawning correctly on higher difficulties
  • Dodop’s fast missile damage decreased (60 -> 50)
  • New sound effect for Dodop’s ground slam
  • New sounds effects for most of Gechi’s attacks

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Alpha 1.6.2

Alpha 1.6.2 is now available!

Cleaned up some design elements with the HUD, made some overall game adjustments and chat improvements, sprinkled with a couple of bug fixes. Check the changelog for details.

1.6.2 Changelog

General Changes
  • Holding jump key will now auto-jump
  • Player Score now viewable in Menu
  • Improved Slope check accuracy
  • Player’s character sprite now overlaps enemies and other players for better visibility
  • Username displays below Health and Mental State HUD
  • Username color saves with account data and sets itself when logging in
  • Game HUD and chat elements rearranged
  • Chatbox widened and accepts more text per message
  • Chat accepts “<” and “>” symbols
  • Added alternative spelling “grey” for name color change
  • Player name always displays original capitalization style
  • Fix: Bubble Tea Café buff heal effect appearing rapidly
  • Fix: Special attacks not clearing Combo meter
  • Fix: Hub’s Guard netcode not updating
  • Improved Boss “jump” animation code
Boss Specific
  • Improved Boss target AI
Character Specific
  • Luck Monkey’s「CONGRATULATIONS」ignores enemy stun resistance
  • Fix: Gloobin’s “jump” netcode

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Alpha 1.6.1

Alpha 1.6.1 is now available!

A few big bug fixes and the server address has been updated. Check out the changelog below for details.

1.6.1 Changelog

General Changes
  • World Ranking Score is now saved to user account
  • Fix: Character “sticking” to left-side slope edges
  • Fix: Ability to select “Out of Stock” café items
  • Fix: Champ’s「Hyper Worm Beam」attack dealing 0 damage
  • Fix: Some of Gechi’s attacks wouldn’t activate
  • Fix: Incorrect difficulty set when first starting match
  • Lowered extract “bounce” sound effect volume
  • Changed Element Extract infusion text colors
  • Server address updated to new server
Boss Specific
  • All Boss Health scaled down (including multiplayer HP bonuses)
  • Dipsy’s peck attack hitbox accurately follows his animation
  • Modified Boss target system

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Alpha 1.6.0

Alpha 1.6.0 is now available!

Quite a few changes and additions in this release, including new color features, boss attacks, and a brand new playable character. Check out the changelog below for details.

1.6.0 Changelog

General Changes
  • New character: “Gloobin” is now a selectable fighter
  • You can now change your username color if you’re a Club Aeon member – changes username below user and in chat.
  • Added color effects to the chatbox, allowing for color-coded messages
  • Improved enemy “chase player” AI
  • Rapid-hit attacks from enemies don’t move player when guarded
  • Rapid-hit attacks can now damage shield
  • Auto Health regeneration amount increased (10 -> 20)
  • Chance to lose extract when hit lowered (1/2 -> 1/3)
  • Modified guarding damage formula
  • Characters spawn flush against the ground on transitions
  • Fix: Boss “Slope lock” bug, where AI could be locked when attacked rhythmically on slope
  • Fix: Incorrect element text would sometimes display on player defeat
  • Fix: Guard netcode not working properly when deactivating window
  • Fix: Flavor change re-adding character improperly
  • Fix: Camera misalignment when enter/leave portal
  • Fix: Remote user Flavor update bug
  • Fix: Dust cloud creation when defeated
  • Fix: Remote user respawn after victory
  • Fix: Disable Leave button when victory is achieved
  • Added sound effects for Element Extract
  • Changed application filename
  • Balanced sound levels
  • Changed transport text
  • Changed color of a few special text strings
  • Code cleanup
Boss Specific
  • Gechi’s new attack, “Gravity Orb”, slows players run speeds when near
  • Altered boss target mechanic
Character Specific
  • Champ’s [Ultra Worm Beam] deals more base damage (10 -> 14)
  • Luck Monkey’s [CONGRATULATIONS!] deals more base damage (12 -> 21)
  • Luck Monkey’s [CONGRATULATIONS!] Windows deal more base damage (4 -> 7)

Download 1.6.0
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