1.0.0 Alpha

Aeon Rivals ver. 1.0.0 Alpha is now available!

This update includes many new features and a few major bug fixes. I rewrote a LOT of old code in this update to improve gameplay. New content includes 2 new bosses, a new game mechanic, and many tweaks and performance improvements. I haven’t kept up with everything in this log because I’m focused on getting to beta version.

The bosses are still largely unfinished, especially Gechi. I apologize for this and I will continually work to finish them. Check the dropdown below for more info.

1.0.0 Changelog

  • New Bosses: Gechi, Dodop
  • New “Mental State” mechanic. Info can be found here.
  • Rewrote large amount of code, animation and movement is much smoother
  • Guarding now has a visual effect
  • New sound effects added
  • New text inputs with extra functions
  • Fix: Duplicate player bug
  • Fix: Boss attack AI
  • Fix: Boss projectile attack bug
  • Fix: Portal entry particle effect bug
  • Fix: Server connection error status text
  • Infobot’s tooltip no longer appears after returning from battle
  • Many other bugfixes and tweaks for performance
Character: Champ
  • Mole Totem moles now launch with slight forward velocity

Download 1.0.0

Style Meter

Style Meter

The Style Meter, also known as the S-Meter, is used to measure how much Style you’ve accumulated. The higher your Style, the more damage you’ll do.

Style is gained by landing various attacks on the enemy. Style is lost when your character is struck by an attack. Style is also lost if you hit the enemy with the same attack three or more times in a row, so make sure to switch up your attacks to build Style.

While most attacks damage totals are affected by Style, not all are. Some attacks deal fixed damage and are unaffected by Style. Some Rival attacks are also capable to robbing you of your Style!

Make sure to keep an eye on your Style. High Style is high success!


Server update

Just a quick update–A few bugs with the server have been fixed. Happy battling!


Tons of new stuff

The next release coming up has tons of new content. I haven’t publicized the game yet so the amount of other players will be quite low unfortunately, but feel free to invite a friend to play!

I’ll try to push out this next update by the middle of November. I might publicize sometime in December, or whenever I get a minimum of 5 playable characters and 5 playable bosses.


Hiatus Done

After a short hiatus, I’ve returned to development. I’m still working on finishing the previous release, but I’ll have it out in the next few days. If you like this game please share it with friends, it really helps me out.