Update [1.5.4]

Aeon Rivals 1.5.4 is ready!

A few fast bug fixes for glitches that all decided to crop up at once. I’ve also taken the time to improve the in-game bug handler. Generic null value errors (most common) will no longer cause the bother the player and cause game to exit. Instead, a non-invasive silent report is sent. For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports the development and survival of this game.

Changelog

General Changes
  • Improved error handling system.
  • Acolyte Beast null error for attacking Acolytes.
  • Remote Acolyte Beast stamina recovery not working for Acolyte Food item.
  • Remote Acolyte Beast speed not updating properly.
  • Badge confetti popup wont occur if a menu window is open.
  • Updated X-Bulletin rewards.
  • Minor code changes.
Character Changes
  • N/A
Celestian Changes
  • N/A

Download  1.5.4
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Update [1.5.3]

Aeon Rivals 1.5.3 is ready to go!

This release has new features for Acolyte Beasts and a hotfix for a battle reward bug. For Acolytes, I’ve added a new stat and attribute called Appetite. During battle, Acolyte Beasts can now become hungry. If they become famished they’ll act a bit sluggish and may fail to perform their duties. Hunger can be replenished by the use of Acolyte Food or a special item called a Power Pellet.

Acolytes vary in Appetite levels, some requiring more (or less) frequent feeding. This stat helps to add more variation to Acolytes and their abilities. They’ve also received a rehaul on their attack and damage formulas. For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports the development and survival of this game.

Changelog

General Changes
  • Acolyte Beast hunger system and “Appetite” stat.
  • Revamped all Acolyte Beast stats, damage and effects.
  • Players fail to receive reward after battle based on X-Bulletin status.
  • Gachpon’s item dispense chance off by 1%.
  • Character knockback issue when damage blocked by Pandal.
  • Improved grounded Acolyte Beast attacking reliability.
  • Colored text for Acolyte Beast info.
  • Small performance improvements for text rendering.
  • Removed some redundant and unused code.
Character Changes
  • N/A
Celestian Changes
  • Queltod is slightly more intelligent in attack selection.

Download  1.5.3
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Top Ranking Rivals (December 2016)

Happy New Year and congratulations to chancers1233 for earning 1st place last month!

# Name Victory Points
1chancers123373
2q1q1q144
3SRad44
4riemann_zeta22
5beetle22
Click "More" below to view all rankings...
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Update [1.5.2]

Aeon Rivals 1.5.2 is ready to go!

Just a few new features and some minor updates to usher in the new year. Click the changelog below for a complete list of changes.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports the development and survival of this game.

Changelog

General Changes
  • Unique special effect for “clash”.
  • Seasonal Victory Café menu items have rotated.
  • Removed some unnecessary data.
Character Changes
  • Müja’s Natural Gift has been changed to “Item Enchanter”, which makes recovery items more effective.
Celestian Changes
  • Dipsy4000 subspecies’ coin is slightly less bouncy.

Download  1.5.2
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Update [1.5.1]

Aeon Rivals 1.5.1 is ready to go!

This release has a few bug fixes and a new property for attacks known as Clash. If a player is using a clashable attack and gets hit by a clashable enemy attack, a “clash” will occur. The clash produces a unique effect and pushes the Character back a bit.

This new property only applies to some Character and enemy attacks. It serves as a way to help balance out some physical attacks and adds more depth to gameplay. Click the changelog below for a complete list of changes.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports the development and survival of this game.

Changelog

General Changes
  • New “Clash” attack property.
  • Player fails to respawn after false predictive damage reading. (Thank you, SRad!)
  • Predictive damage inaccuracies for some enemy attacks.
  • Explosion created by Dipsy4000’s bombs when non-existent.
  • Dread Mental State no longer blocks chip damage but has increased guard break resistance.
  • Damage from Reflect now causes quick red flash on-screen.
  • Removed some dead code.
  • Small performance improvements.
Character Changes
  • KeRobo’s「Seed Gatling」positioning improvement in GP Mode.
  • KeRobo Hallow2016 costume shading and effect inaccuracies (Thank you, SRad!).
  • Champ’s「Jumping Tail Jab」hitbox activates ~3 frames earlier.
  • Hyper frames added to the start of Müja’s Alchemy attacks.
Celestian Changes
  • Gechi’s antibodies deal less guard damage (+1 -> +0.5).
  • Dipsy4000 & subspecies peck attack deals less guard damage (+3 -> +2.5).
  • Changed creation method for Dipsy4000 subspecies’ spitting attack.

Download  1.5.1
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