Top Ranking Rivals (January 2017)

Shoutouts to Zoalord for earning 1st place for the month of January!

# Name Victory Points
1Zoalord2415
2lutobdal2094
3Axir1623
4PRIZZA1104
5SRad1068
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Update [1.5.6]

Aeon Rivals 1.5.6 is ready to go!

This version is the result of a lot of arduous work. It took me over 2 days to locate and fix a very stubborn bug! This bug caused a major graphical issue that would occur when multiple users leave and re-enter a room. I created a special recycling system that helps keep resource use low and prevents the graphical issue.

I’ve also included a damage per second calculator and display, which can be enabeled with the chat command: /dps – a damage per minute value will also appear and update every minute. Players can use these values to test different playstyles and find which method is most effective!

For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports the development and survival of this game.

Changelog

General Changes
  • GPU texture ID assignment system in GP Mode – improves memory usage.
  • Damge per second (DPS) and DPM display, just type: /dps
  • Nametag and health bar graphical glitch when remote users leave and reenter an area.
  • User nametags and other text not properly removed from memory.
  • Superfluous remote user nametags generated in memory.
  • Clashable property only applies the object is directly facing the player.
  • Damage text generator recycles text much more frequently.
  • Damage text disappears slightly sooner.
  • Tiny performance and memory usage improvements.
  • Changed fps and timer text alignment.
  • Removed some unused variables.
  • Altered texture name format.
Character Changes
  • Altered several Character’s hitbox offset to better line up with floor on some stages.
  • Müja’s nametag for remote users re-positioned.
Celestian Changes
  • Dōdop’s Reflect property causes screen flash for all users.

Download  1.5.6
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Update [1.5.5]

Aeon Rivals 1.5.5 is ready!

Hello everyone! I’ve added a few new things and a numerous bug fixes in this release. GP Mode is now more accessible for users previously having issues with it. The game will now try to load a smaller, low-quality version of some textures before swapping to CPU Blitting mode. This release also adds an exclusive Club Aeon-only Acolyte!

For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports the development and survival of this game.

Changelog

General Changes
  • Acolyte Beast added. Club Aeon members have a chance to obtain an “Auto Egg” after Cruel or Extreme battles.
  • GP Quality Mode – tries to load smaller textures if large ones fail.
  • CPU Blitting mode incorrectly resets itself when game exits.
  • Players only receive one instead of of multiple item rewards for some X-Bulletin requests.
  • Item drag frequently activates without moving mouse.
  • Dipsy4000 subspecies swaps to incorrect sprite for in non-host battles.
  • Battle damage doesn’t carry over to other users if host disconnects.
  • Incorrect data loaded when displaying Acolyte’s species in some cases.
  • Version check and several login/logout listeners not removed when finished.
  • Optimized some graphics to improve performance.
  • Dragonfruit crop color changed.
  • Removed some unnecessary code.
Character Changes
  • Spruced up a few of Müja’s animations + color fixes!
Celestian Changes
  • N/A

Download  1.5.5
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Update [1.5.4]

Aeon Rivals 1.5.4 is ready!

A few fast bug fixes for glitches that all decided to crop up at once. I’ve also taken the time to improve the in-game bug handler. Generic null value errors (most common) will no longer cause the bother the player and cause game to exit. Instead, a non-invasive silent report is sent. For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports the development and survival of this game.

Changelog

General Changes
  • Improved error handling system.
  • Acolyte Beast null error for attacking Acolytes.
  • Remote Acolyte Beast stamina recovery not working for Acolyte Food item.
  • Remote Acolyte Beast speed not updating properly.
  • Badge confetti popup wont occur if a menu window is open.
  • Updated X-Bulletin rewards.
  • Minor code changes.
Character Changes
  • N/A
Celestian Changes
  • N/A

Download  1.5.4
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Update [1.5.3]

Aeon Rivals 1.5.3 is ready to go!

This release has new features for Acolyte Beasts and a hotfix for a battle reward bug. For Acolytes, I’ve added a new stat and attribute called Appetite. During battle, Acolyte Beasts can now become hungry. If they become famished they’ll act a bit sluggish and may fail to perform their duties. Hunger can be replenished by the use of Acolyte Food or a special item called a Power Pellet.

Acolytes vary in Appetite levels, some requiring more (or less) frequent feeding. This stat helps to add more variation to Acolytes and their abilities. They’ve also received a rehaul on their attack and damage formulas. For a complete list of changes, click the changelog box below.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports the development and survival of this game.

Changelog

General Changes
  • Acolyte Beast hunger system and “Appetite” stat.
  • Revamped all Acolyte Beast stats, damage and effects.
  • Players fail to receive reward after battle based on X-Bulletin status.
  • Gachpon’s item dispense chance off by 1%.
  • Character knockback issue when damage blocked by Pandal.
  • Improved grounded Acolyte Beast attacking reliability.
  • Colored text for Acolyte Beast info.
  • Small performance improvements for text rendering.
  • Removed some redundant and unused code.
Character Changes
  • N/A
Celestian Changes
  • Queltod is slightly more intelligent in attack selection.

Download  1.5.3
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