Update [1.0.2]

Aeon Rivals 1.0.2 is ready to go!

Even more bugfixes. Click the Changelog below for a complete list of changes.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports the development and survival of this game.

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General Changes
  • Here comes dat boi. Use “/flavor datboi” with KeRobo if you’re in Club Aeon. (Thanks, Slycat).
  • Victory Sprite causing black screen / null object when entering a portal.
  • Logout messages not displaying progress.
  • Updated internal SDK libraries.
Character Changes
  • N/A
Celestian Changes
  • N/A

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Update [1.0.1]

Aeon Rivals 1.0.1 is hot off the press!

A few critical bugfixes and new flavors in this update. Click the Changelog below for a complete list of changes.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports the development and survival of this game.

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General Changes
  • 4 new costumes for Müja.
  • Menu button not working with Müja.
  • Rewards/Tokens not updating properly after the battle is won.
  • Leave button enabled after the battle is won.
  • Other minor bugfixes.
Character Changes
  • Müja
    • Added Natural Gift and character info.
    • “Alchemy: Lightning” makes a sound when hitting an enemy.
Celestian Changes
  • Constant quaking when Dipsy4000 falls down a slope (non-host players).

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[symple_button url=”/download/” color=”pink” size=”medium” border_radius=”2px” target=”self” rel=”” icon_left=”download” icon_right=””]Download  1.0.1[/symple_button]

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RC 1.0

Aeon Rivals is out of Beta! RC 1.0 is ready to go!

Pleased to announce that this release marks the end of “Beta” stage for Aeon Rivals. As one beta ends, another begins! This release also contains a brand new Character that’s ready for testing. The new Character “Müja” is still a work in progress and still needs some finalizations, but she’s otherwise ready for balancing. Click the Changelog below for a complete list of changes.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports the development and survival of this game.

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General Changes
  • Brand new Character is now available for Beta testing for Club Aeon members.
  • Music for Earth2’s lobby area.
  • “Logged out” flag not properly set on manual disconnect.
  • Café buff sometimes not properly reset when leaving a portal.
  • Logic error when Gechi’s warp hits a Character.
  • Slope “invisible wall” issues. (code rehaul)
  • “Victory” name color won’t toggle for Top Ranking players.
  • Item bag availability while Celestian is speaking.
  • Invite friends link no longer works.
  • Chun dialogue typo.
  • Music fade when exiting a portal.
  • Improved error handling when login issues occur.
  • Effects that follow the player are now silky-smooth; no more jitter on slopes!
  • Gateway Portals are now clickable!
  • Snowflakes are properly removed from memory when not in use.
  • Less snowflakes are drawn in snowy areas to reduce memory usage.
  • Chun’s training dialogue has been updated to include guard information.
  • New method to remove players after battle.
  • Improved movement netcode. Less player “sliding”.
  • Dark Sea area adjusted to get rid of “V” slope.
  • GarbageCollector function triggers to run during portal transition.
  • Victory Sprite code modified.
  • Updated internal game libraries.
  • Improved login error handling.
  • Sound effect and balance adjustments.
  • Other minor code improvements + cleanup.
Character Changes
  • Improved guard effect alignment when blocking an attack.
  • Always Perfect Guard as KeRobo when sliding down a slope.
  • Luck Monkey’s Lucky Download can warp him out of stage bounds.
  • Velocity issue when hit while on slope.
  • KeRobo’s “Prickly Arm” cactus won’t fade out if attacking.
  • Graphical issue with “Lovestruck” Doragon’s Super Attack.
  • Poison chance for Doragon’s “Mess”.
  • Ability to activate guard changed to test downward momentum, allowing for more defensive options.
  • When a Character is hit, they have a slightly higher chance of a Mental State change.
  • Extra help to prevent remote users sprite from extending out of bounds.
  • Shield effects are now global between client and other players, such as sound effects.
  • Slowed guard spark animations to make them easier to see.
Celestian Changes
  • AI improvements
    • Celestians have limits on how quickly they can change facing direction (based on momentum). Not only is this more realistic, but it fixes problems like Dōdop’s rapid jitter when following small Characters and also prevents Celestians from “swarming” players.
    • Celestians will take a small break occasionally after chasing down and hitting players. The time they wait and frequency of waits scales with higher difficulties.

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Character Update

Happy Tuesday everyone. A new Character is joining the Aeon Guild and she’s quite interesting! All Club Aeon members will be able to Beta test her starting this Friday.

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I’m also happy to announce that Aeon Rival’s is turning 2 years old next month! Starting now until the end of June, you can celebrate with the Discount Code birthday16 to receive $5 off a Club Aeon yearly membership or $1 off  a one-month Club Aeon membership.

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