When blocking attacks, you’ll notice a small “shine” effect. This can be used to indicate what type of guard you’ve just performed.
A yellow flash means that you’ve performed a Normal Guard, which grants you a 70% chance to block all damage and a 30% chance for reduced damage.
If you time your guard just right, you’ll perform a Perfect Guard, which will block all damage. You’ll see a green flash instead!
Try experimenting with your guard timing to achieve a Perfect Guard! Please note that a Perfect Guard can only activate if you tap the Guard key quickly without holding it down. Holding down the Guard key will always result in a Normal Guard.
This update includes many new features and a few major bug fixes. I rewrote a LOT of old code in this update to improve gameplay. New content includes 2 new bosses, a new game mechanic, and many tweaks and performance improvements. I haven’t kept up with everything in this log because I’m focused on getting to beta version.
The bosses are still largely unfinished, especially Gechi. I apologize for this and I will continually work to finish them. Check the dropdown below for more info.
New Bosses: Gechi, Dodop
New “Mental State” mechanic. Info can be found here.
Rewrote large amount of code, animation and movement is much smoother
Guarding now has a visual effect
New sound effects added
New text inputs with extra functions
Fix: Duplicate player bug
Fix: Boss attack AI
Fix: Boss projectile attack bug
Fix: Portal entry particle effect bug
Fix: Server connection error status text
Infobot’s tooltip no longer appears after returning from battle
Many other bugfixes and tweaks for performance
Mole Totem moles now launch with slight forward velocity
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