βeta 1.9.4 – we’re back online!
Fixed a few major bugs. Click the changelog below for more details.
Doragon’s attacks set to incorrect values, causing errors. Improved previous implementation of slowdown reduction for many attacks hitting an enemy.
Disabled “pixel explosion” sound when player is connecting to server.
Hello everyone. I found a couple of major bugs in the newest release so it’s down for maintenance for a bit. The server will be back online 10:30PM EST. Thanks for your patience.
Maintenance is now complete!
βeta 1.9.3 is live.
Lots of changes in this release! Buffed and revamped some Characters and fixed a few bugs. Click the changelog below for more details.
Two new Flavors: Natural (Champ) and Bowerman (KeRobo).
SFX for player death.
Token counter displaying large negative numbers.
Celestial Beasts (and Chun) facing opposite direction on spawn.
infoBot dialog for “Celestial Beast” error.
Server not updating user’s session tokens and total wins after a victory.
Quite a few KeRobo sprite mistakes.
Cactus “Missle” typo.
Bug that may cause unnecessary frameskips. Programmed attack creation function from scratch to fix “no attack” bug.
Damage text now has function to prevent too many from appearing to help reduce slowdowns.
Less gibs drawn when hitting enemy.
Gibs wont appear when another player strikes an enemy; gameplay is less chaotic 🙂
Increased FPS of “hit” effect.
Increased Token winnings base total (2 -> 4 Tokens).
Unhanded login errors are more specific.
Users are sent message including Celestial Beasts difficulty on game start.
Element Extract will now bounce off of walls
AIR SDK updated (13.0 -> 18.0)
Removed some junk code
Doragon’s “Lucky Poop” fall through floor glitch Doragon revamp: play-style now relies less on「Mess」piles.
“Lucky Poop”「Mess」requirement greatly lowered (15 -> 7).
“Lucky Poop” attack modifier increased (30% -> 35%).
“Lucky Poop” increases party critical hit rate: +3% for Luck Monkey player, +1% for all other players. Doragon users retain 35% critical rate.
「Mess」duration shortened (120 -> 100 seconds).
「Eat」has higher chance to replenish Health (20% -> 25%).
「Eat」Element Bonus altered: 1 Extract required, heals +40 Health.
「Flush」base damage increased (30 -> 50).
“Super Attack” base damage increased (3x -> 6x).
Kerobo revamp: allows focus on gatling without sporadically switching between attacks.
「Seed Gatling」base damage increased (5 -> 7.5), cooldown increased (negligible) to prevent incorrect data send + overlap (1 -> 2.5 sec).
「Cactus Missle」base damage increase (120 -> 130), cooldown increased (10 -> 14 seconds).
「Prickly Arm」base damage increase (60 -> 70 (Body), 150 -> 180 (Punch)), cooldown increased (10 -> 20 seconds).
Extract Bonus inaccuracy: 40% chance to crit instead of 50%; Wiki updated.
Luck Monkey revamp: Less tapping needed to summon smilies; smilies are fewer but stronger.
「Free Smilies」duration increased (13 -> 18 seconds), cooldown increased (1 -> 4 seconds), base damage increased (30 -> 80). Note that
LM can no longer do “0” damage since the base attack is higher than Celestial Beast defense.
「Tricky Script」cooldown increased (3 -> 7), base damage increased (30, fixed -> 110, fixed).
「Luck Download」base damage increased (50 -> 60).
Champ’s「Tail Jab」has more hit pause, invincibility frames very slightly increased (aerial and ground).
βeta 1.9.2 is now live.
Tweaked some values and a implemented a few graphical fixes. Click the changelog below for details.
KeRobo sprite errors Decreased Celestial Beast stun resistance on higher difficulties (stun lasts longer)
Misc code tuning to help things run smoother
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