βeta 1.9.9b

βeta 1.9.9b is now available!

Happy 1st day of Fall, everyone! A few bug fixes and some new features for the SETUP options. Click the Changelog below for more details.

Enjoy Aeon Rivals? Please consider buying a Club Aeon membership – it directly supports development of this game (and buys me food!).

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General Changes
  • Setup menu redesign with new features:
    • Show Damage – Display player damage totals when hitting enemies.
    • Comrade Damage – Display damage done by other players.
    • Profanity Filter – censors bad words in chat.
  • Medal “sparkle” effect displacement bug.
  • InfoBot’s tooltip clickable when other menus are open.
  • Changed client-side score update function.
  • Game checks aeonrivals.com for version information to ensure game update notification is received by player.
  • Deluxe Lemonade Café is gives less invulnerability. (4x -> 3x)
  • Chun no longer drops from sky.
  • Damage text has no transparency for better performance.
  • “Yes” to update now closes game window automatically.
  • Removed and reprogrammed redundant code.
Character Changes
  • Champ’s「Tail Jab」has slightly less invulnerability frames.

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βeta 1.9.9a

βeta 1.9.9a is ready!

The good news is that the game has had a spike in popularity. The bad news is the game was using more RAM than my hosting plan allows. I have uploaded a new version that connects to another server that should allow me to have a bit more traffic. Fingers crossed!

If you’d like to help me afford a better hosting option, please consider buying a Club Aeon membership.

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βeta 1.9.9

βeta 1.9.9 is now ready for download!

A few major bug fixes to clear everything up, plus extras. Click the changelog below for more details. Happy Friday!

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General Changes
  • Doragon has new flavor “Black”.
  • Username capitalization bug on ranking and in-game chat.
  • Celestials bouncing off of boundary walls erratically during contact.
  • Item bag closes improperly on force jump.
  • Beasts spawn less frequently.
  • Changed some of the map layouts on far-right side to avoid collision issue.
  • Only players will make “bump” sound effect when hitting a wall.
  • Cactus spines stuck in enemy no longer make “hit” sound FX.
  • Adjust sound levels for some sound effects.
  • Removed some trace logs.
Character Changes
  • 「Cactus Missile」cooldown reduced. (14s -> 13s)
  • 「Full Bloom」Cactus spawn distance increased to match「Prickly Arm」distance.
  • 「Free Smilies」last longer before vanishing. (18s -> 19s)

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βeta 1.9.8

βeta 1.9.8 is now available!

Beast Preview

A major new feature in this release! Beasts now inhabit each environment, adding another layer of complexity to the game mechanics. A new attack system was put in place to allow multiple enemies to take damage at once. Click the changelog below for more info.

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General Changes
  • Native creatures known simply as “Beasts” now freely roam the stage as you battle Celestial Beasts!
  • Many more Tokens are awarded for fighting stronger Celestial Beasts!
  • Cactus double damage glitch.
  • Player damage shown when entering portal.
  • Difficulty not initialized on room creation.
  • Gachpon Medal icon not updating.
  • Damage reflection issues.
  • Gechi attack animation incorrect frames for guests.
  • Attack text error when leaving room with full combo special / using special.
  • World boundaries collision issue on right-most side.
  • Refactored how usernames are stored online, ignoring case-sensitivity for PM and user searches.
  • Completely rewrote attack collision code, now allows multiple targets to take damage.
  • Space added before/after “>” and “:” in chat, easier to double-click and highlight usernames.
  • When struck by an attack or hit into air item bag will close.
  • Sparkle effect when selecting a Medal to view.
  • Medal requirements for all ranks scaled down.
  • Added extra checks to “if hosting” code when joining room.
  • Altered how attacks are sent to players in the same portal.
  • Changed text for when another user enters portal.
  • Removed unnecessary trace logs and junk code.
Character Changes
  • KeRobo’s 「Cactus Missile」has new mechanics:
    • Missile fires at set speed and has hit pause instead of slowing down when striking enemy, improving long-range efficacy.
    • If shot from mid-air, missile follows straight path. If shot from ground, missile will descend and follow the terrain.
    • Attack no longer cancels if used just before KeRobo touches ground.
    • Reduced “hit total” bonus to default.
  • KeRobo’s「Seed Gatling」increased range and deals more damage per second (2x), less damage numbers spawned to improve game
  • performance.
  • KeRobo’s「Prickly Arm」cactus spawn distance increased.
  • Champ’s「Tail Jab」has slightly fewer invulnerability frames.
  • Doragon’s「Eat」hitbox alignment improved.
Celestial Beast Changes
  • All Celestial Beast’s HP have been scaled up.
    • Dipsy4k and Dōdop received bonus +100 HP, Gechi received bonus +200 HP.
    • Additional users HP scale increased (+600 -> +650).
  • “Extreme” level Celestials are even stronger, boasting a higher base attack modifier (30 -> 40).
  • Queltod’s 「Moon’s Lament」base damage increased (40 -> 50), 「Lunar Illusion」base damage increased (40 -> 60).
  • Dōdop has less ground traction.

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