3.0.0
General
It feels good to finally get such a large update pushed out! So many things have been updated in this release that it has been hard to keep track. This update marks a huge milestone and the start of a regular release cycle.
Check the changelog below for a complete list of updates.
Changelog
Celestians are now created with a strange material – a flexible and powerful form of matter
KeRobo has a new ability that can be attached to other attacks
Character Mental State has been stabilized, no longer susceptible to fluctuations
Staying Power health system – Characters have varying max health values
Guard Class rating for each Character – determines total damage is blocked when guarding
Café buffs not resetting when in gateways with custom time limits
Damage per second/minute text display issue
UI changes to main HUD
Celestian health and damage no longer scale with difficulty
Special effects changed for most Café items and some inventory items
Air drag system
Guard can be used in air
Guard can no longer be broken
All Characters have unified stun system when hurt
Deathtail Skorps no longer OHKO
Users can now see heal / damage values of team members
Healing abilities reworked to allow extra attack effects
Gloobin can charge Bubble Bomber when not Prime
Müja’s Dulcet Chime gives party members +1Sync and clears minds of Beasts
Rework “held key” attack system for flexibility and performance
Improved netcode
Chun training dialogue updates
Difficulty levels tied to the Containment Field power settings
Reduced quake when taking damage and removed red screen flash
Lots and lots of other minor tweaks and performance improvements