Update [2.0.0]



This update features a brand new leveling system and lots of bug fixes. More content will continue to roll out in the following weeks.

Battle Level

Players now have a Battle Level, which helps give an idea of how many battles they’ve fought. The level is displayed on a Level Tag, which displays next to the player’s name. Players can raise their level by helping out during battle via damage or helpful actions. Level can be raised in both solo and team battles. Increasing your level doesn’t power your Character up in any way, so just focus on having fun in battle!

Any veteran players who login before August 31st will receive a one-time experience boost based on their total wins.

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General Changes
  • Battle Level system. Players can level up by gaining battle experience.
  • Level Tag visible to other users.
  • Chun’s tutorial not letting players advance. (Thanks, numinex!)
  • Other players can complete training actions if multiple people are completing tutorial in same Dimension.
  • Victory Point total can desync in client.
  • Token total can desync in client.
  • Traveling Plant Salesman brings up VC menu.
  • Tutorial completion will initially show incorrect Item Bag contents.
  • Character Shrine menu can activate while in another dialogue.
  • Improved tutorial mode performance and help text.
  • Lock thread when evaluating a battle success to help prevent code running multiple times.
  • Changed username spacing and justification.
  • New users receive more tokens after completing tutorial.
  • Minor tweaks and improvements.
Character Changes
  • N/A
Celestian Changes
  • N/A


Update [β 2.0]

β 2.0


We’ve finally hit version 2.0! This initial release will focus on making sure the new updater and rendering engine work well, with content updates rolling out in the following weeks. The game client is now offered in a 64-bit flavor, so I’d recommend using the 64-bit installer if your computer supports it. Upcoming releases will feature a Telepathic Plant Salesman, access to a new Area, and more!

There’s been a lot of other cool improvements, so be sure to check the changelog below for a complete list of changes.

Enjoy Aeon Rivals? Join Club Aeon! You'll get lots of cool stuff and directly support game development.


General Changes
  • 64-bit game client now available.
  • Updater and installer for Windows & macOS.
  • Game client will try to use DirectX11 on Windows 8 and up.
  • Beasts can become angry when attacked and will chase down their target.
  • Some player attacks can flinch and/or deal knockback damage to Beasts.
  • Attacks may activate too early during pixel perfect collision.
  • Message alert box error on Windows clients.
  • Damage prediction issue for Bon damage.
  • External Adobe AIR dependency removed.
  • Check to make sure Flavor doesn’t have null emitter.
  • Improvements to error reporting system.
  • Minor server and client performance improvements.
Character Changes
  • KeRobo attack values and attributes adjusted for new knockback system. Cactus Missile deals high knockback as it tears past Beasts. Raised hits per second, lowered damage pet hit.
  • Prickly Arm damage increased.
  • Muja’s flask now deals damage + small knockback to Beasts.
Celestian Changes
  • High damage stun mechanic changed.


Top Players (June 2018)

🎉User CatCookieHearT put in the most work last month, scoring 64 points. Congrats!🎉

# Name Victory Points
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Update [1.8.8]



It’s Aeon Rival’s 4th anniversary! We’re celebrating with a new update that includes party hats, a new Natural Gift for KeRobo, big performance improvements and cake!

For the rest of this week all Club Aeon memberships are on sale, too. Just use checkout code LETSPARTY to receive a discount at checkout.

While delving into bug fixes for the previous Egg Quest event, I noticed a design problem with how event data and scoring is read in and cleared every month. I rewrote a portion of the code to help iron out issues. I’ve also made a few adjustments to gameplay in this release.

I was working with some GPU code and I implemented a couple of big performance boosters. You may even feel a difference in your FPS!

4th Anniversary

Players can now wear party hats with Flavor “Celebrate”. The Victory Cafe is also serving cake that gives some pretty useful stat boosts. More info »

Check the changelog below for a list of changes.

Enjoy Aeon Rivals? Join Club Aeon! You'll get lots of cool stuff and directly support game development.


General Changes
  • “Celebrate” Flavor.
  • Anniversary Cake Cafe item.
  • “Invisible wall” causing players to stop moving when traveling over slope edges. Score and event data code may read in old data (Thanks, mint).
  • Collecting eggs after leaving a battle may cause some eggs to become uncollectible. (Thanks, Slycat)
  • May not be able to pick up Golden Egg if quest has been completed.
  • Player would stop moving during Terror if chat was activated.
  • infoBot’s exit gateway message sometimes incorrect.
  • Players popped up into the air can
  • Tiling issue calling null tile to be drawn
  • Adjusted battle score formula to scale with Celestian’s max HP.
  • Beast health formula adjusted. Normal difficulty Beasts have slightly more health, while higher difficulty Beasts have much less sponginess.
  • Pretty big performance boosts!
  • infoBot won’t display New Event popup if user already has collected one or more event items. (Thanks, mint)
  • Golden eggs in Egg Quest are slightly more common.
  • “Dread” Mental State guard break reduction increased, stacks with Anniverssary cake effects.
  • New score update method, freeing up memory for server and client.
  • Some effects cleared on logout.
  • Minor performance improvements.
  • Minor object placement changes.
Character Changes
  • Champ’s Hallow 2017 costume miscoloring.
  • KeRobo has Natural GIft「Tailpo Command」which allows KeRobo to hand off partial control to the tailpo on its back.
  • Luck Monkey’s「Network Transfer」cooldown redcued (10s -> 9s)
  • Müja’s「Dulcet Chime」Prime can now clear the Terror Mental Status, Calming other players. (Thanks, Seedlings)
Celestian Changes
  • All Beast flinch thresholds raised.
  • Beast’s poison effect makes sound.


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