GP Mode

I’ve REALLY kicked up the 4d3d3d3 with this next release. I’ve finally finished what’s been over a year of hard work: a GPU renderer! The game now renders all graphics with the GPU instead of CPU by default, meaning many users should see improvements in graphic effects and game performance. The new mode has been titled GP Mode, short for “Grafx Processing”. On top of that, there’s now beautiful new effects for shielding and attack hits.

There were a LOT of hurdles working on this, such as blurry sprites, graphic artifacts, jittery camera and player movement, fullscreen incompatibility, and others. It really felt impossible at times, but now it’s finally ready to go!

If you experience any issues with GP Mode (including graphical oddities), let me know on the forums or in Discord. Click the changelog below for a complete list of changes.

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General Changes
  • GP Mode! All graphics now render with the GPU, which means performance boosts, smoother movement and prettier scaling/rotation.
  • Improved attack hitspark graphics, with varying strength.
  • Guard hitspark graphics and display styles + sound effects.
  • Wrote code from scratch for “loopable” objects, like the clouds in Dark Sea. This code fixed scrolling in GP Mode and is also much more efficient.
  • Button displacement on some menus in GP Mode.
  • Element Extract
    • Requires 130+ damage to knock an Element Extract from a Celestian.
    • Base chance of dropping Extract is now 20%.
  • Perfect Donut buff altered: Attracts extract to player and grants +10% Extract drop chance.
  • Less Hyper Frames when dropping guard.
  • Slightly raised odds of obtaining a Hallow Ticket after difficult battles.
  • Hit sound effect adjustments.
  • Adjusted Pandal and Damascus info text.
  • Camera item is not working with GP Mode, so it’s been temporarily disabled.
  • Small performance improvements.
Character Changes
  • Müja’s Alchemy: Shock effect cancels when hit and checks for null values.
  • KeRobo’s Aerial Cactus Missile has hit pause on contact.
Celestian Changes
  • N/A

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